On October 1st, just in time for the start of the winter semester, I had been able to put my new XR/Games Lab into operation. It is not yet fully equipped, but with 64 m², around two dozen XR HMD’s and games consoles, eleven workstations and a large collection of XR applications, VR simulations, 360-degree films, video games, analogue games and literature, it not only offers my students and research colleagues the opportunity to work, but also to research, explore, relax and unwind. Equipped with the latest technologies such as holofans and Apple Vision Pro, it also includes technologies related to holography and spatial computing, which should be essential for further research into Societal XR.



